《十字军之王3》是一款上手难度较大的策略游戏,通过使用控制台秘籍可以大大降低游戏难度。下面请看由“wangjuehh”带来的《十字军之王3》控制台秘籍整理,一起来看看吧。

《十字军之王3》控制台秘籍整理 十字军之王3作弊码分享-风君雪科技博客

常用秘籍

Quick Imprison

Make hate me

Make love me

Take Title and Vassals

Add to court

Give Secrets to court

Set up Secrets in entire Realm

Add Weak Hook

Add Strong Hook

Add Character Weight

Remove Character Weight

Make like me

Make dislike me

Make Lover

Make Rival

Make Friend

Learn Secrets

Expose known Secrets

Take Title

Get Claim

Launch natural Crusade

Start Great Holy War

其他秘籍

秘籍 功能
tutorial.enable [gamestate/global/all (default: global)] – Enable the tutorial 开启教程
tutorial.disable [gamestate/global/all (default: global)] – Disable the tutorial 关闭教程
tutorial.debugwindow – Shows the tutorial debug window 显示教程调试窗口
event [eventid] [character] – Trigger an event for a character 为角色触发事件
debug_event [eventid] [character] – Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. 为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。
test_event [eventid] [character] – Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. 评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。
discover_innovation(add_innovation) – Discover an innovation for a character’s culture 探索角色文化的创新
discover_fascination(add_fascination) [character (optional)] – Discover the innovation that is the current fascination for a character’s culture 探索当前对角色文化着迷的创新
join_era(unlock_era) [era] [character (optional)] – Join a certain era (and all previous ones) 加入一个时代(以及之前的所有时代)
discover_era [era (optional, default is current era)] [character (optional)] – Discover all innovations of a certain era (and the era itself) 发现一个时代(以及时代本身)的所有创新
discover_all_eras [character (optional)] – Discover all eras and all innovations 探索所有时代和所有创新
set_faith [faith] [character (optional)] – Sets the faith of a character 设定角色的信仰
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] – Adds prestige to the given dynasty 在所处的朝代中提升声望
gain_all_dynasty_perks [character (optional)] – Gives a dynasty (currently played character’s dynasty by default) all perks 赋予王朝所有特权(默认为当前所扮演角色的王朝)
log_missing_game_concept_loc – Logs all game concepts that have not had their loc key defined 记录所有尚未定义loc键的游戏概念
kill(die) [character (optional)] – Kill a character (currently played character by default) 杀死一名角色(默认为当前扮演角色)
gain_all_perks [character (optional)] – Gives a character (currently played character by default) all perks 赋予一名角色所有特权(默认为当前扮演角色)
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk 赋予一名角色一项特权(默认为当前扮演角色)
instant_birth – Toggles if children should be born instantly or as normal 开/关是否要立即或正常生育子女
AI.declare_war [character(optional)] – Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like 使AI宣战(根据正常权重),绕过所有步调检查等
generate_cadet_coa [character (optional)] – Generate a CoA for this character as if they were a cadet of their dynasty 为此角色生成一个CoA,将其视为王朝替补
add_doctrine [doctrine] [faith(optional)] – Adds a given doctrine to a faith 在一种信仰中加入一项教义
remove_doctrine [doctrine] [faith(optional)] – Removes a given doctrine from a faith 从一种信仰中移除一项教义
add_realm_law [law] [character(optional)] – Adds a realm law 增加一项领域法
add_realm_law_skip_effects [law] [character(optional)] – Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law 增加一项领域法,跳过成本和效果,以及当前法律的废除效果
set_culture [culture] [character(optional)] – Sets the culture of a character 设定角色的文化
change_fervor [amount(optional)] [faith(optional)] – Changes the fervor of a faith 改变信仰的热情
add_secret [type] [target(optional)] [character(optional)] – Gives a character (currently played character by default) a specific secret 向角色透露一项机密(默认为当前扮演角色)
change_development_level [amount] [province_id(optional)] – Changes the development level of a county, defaults to capital 更改一个县的发展水平,默认为首都
faction_spawn [faction_type] – Spawns a faction of the specified type 产生指定类型的派系
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type 设置指定类型的首个派系的不满
faction_demand [faction_type] – The first faction of the specified type sends its demand 指定类型的首个派系发出其需求
dump_pool_stats – Dump statistics about the pool to ‘logs/pool_stats.csv’ 将该池有关的统计信息转存至’logs/pool_stats.csv’
dump_character_creation_stats – Dump statistics about the pool to ‘logs/character_creation_stats.csv’ 将该池有关的统计信息转存至’logs/character_creation_stats.csv’
fast_tick – Faster ticking (lower frame rate) 每天加快(帧率降低)
instamove(quickmove) – units move one province each day 一个省的单位移动
supress_messages – Toggle if all messages (toasts/notifications) should be suppressed 开/关是否要屏蔽所有消息(提示/通知)
force_save_compression – Toggle if saves should be compressed 开/关是否要压缩存档
dump_bookmark_portraits – Writes portrait data for all bookmark characters at current date 为当前日期的所有书签字符写入人像数据
print_ai_timings – Prints profiling data about ai 显示关于ai的分析数据
Portrait.ClearCache – Clears the portrait cache. Forces all portraits to refresh 清除人像缓存。强制所有人像刷新
portrait_editor(pe) – Open the portrait editor 打开人像编辑器
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position 在光标位置生成指定实体
clearspawnedentities – Clears entities spawned with spawnentity command 清除使用spawnentity命令生成的实体
MapObjects.GenerateGameLocators [type] ]filename (optional)] – Generates locators for the game’s map objects 为游戏的地图对象生成定位器
MapObjects.Debug – Prints out map object debug information 显示地图对象调试信息
Camera.Debug – Prints out camera debug information 显示相机调试信息
Camera.Save – Save camera position 保存相机位置
Camera.Load – Load camera position 加载相机位置
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] – Save a.jpg of the map with a specific color mode 使用特定的颜色模式保存地图的
Adjacencies.Rebuild – Rebuild all adjacencies 重建所有邻接关系
spawnline [line name] [start position ‘x,y,z’ (no spaces)] [end position x,y,z (no spaces)]> – Spawns specified line between 2 positions 在2个位置之间生成指定的行
clearlines – Clear lines 清除行
SplineNetwork.GenerateAssets – Undefined 未定义
shader_debug – Undefined 未定义
compoundnodeeditor – Compound Node Editor 复合节点编辑器
particleeditor – Particle Node Editor 粒子节点编辑器
script_docs(script_documentation) – Prints script documentation 显示脚本文档
settings – Spawns a settings GUI 生成设置GUI
screenshot – Take screenshot 屏幕截图
tweak – Spawns a tweaker GUI 生成系统优化GUI
textureviewer – Texture Viewer 纹理查看器
texturelist – Texture List 纹理列表
tools.skins – Skin Editor 皮肤编辑器
3dstats – Toggles 3D Stats 开/关3D统计
audio.list_events – List audio event 列出音频事件
audio.play_event [Audio event] – Play audio event 播放音频事件
audio.cpu_info – Shows current cpu usage 显示当前的CPU使用情况
vsync – Toggle main swapchains vsync 切换主交换链垂直同步
gfx.reloadtexture – Reload textures 重新加载纹理
rendertype – Reports what render backend is used 报告所使用的渲染后端
Threading.TaskThreadCount [The number of task threads] – Set or get the number of task threads 设置或获取任务线程数
CrashReporter.SimulateCrash – Simulates a crash (resulting in the game exiting). 模拟崩溃(会导致游戏退出)。
CrashReporter.DeleteCrashData – Delete local crash dumps older than X days. 删除X天前的本地崩溃转储。
gfx.skin – Select active gfx skin 选择现存gfx皮肤
Dockables.Create [Dockable name] – Create dockable 创建可停靠
Dockables.CreateLayout [Dockable layout name] – Create dockable layout 创建可停靠布局
gui_editor – Spawns gui editor 生成GUI编辑器
DumpDataTypes – Dumps the registered data types 转储已注册的数据类型
map_editor – Toggle map editor 开/关地图编辑器
Music.StopTrack – Stops the currently playing track 停止当前播放的曲目
Music.Weight – Shows or sets the current weight of the music system 显示或设置音乐系统的当前权重
Music.PlayTrack [track name] – Plays the specified track 播放指定的曲目
Music.Reset – Resets the music system 重置音乐系统
Debug.Achievements.ResetAll – Locks all achievements again 再次锁定所有成就
explorer – Shows an object explorer window 显示一个对象浏览器窗口
add_lifestyle_xp_all [amount(optional)] [character(optional)] – Adds xp all lifestyle 将xp添加到所有生活方式中
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle 将xp添加到指定生活方式中
add_martial_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle 将xp添加到指定生活方式中
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle 将xp添加到指定生活方式中
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle 将xp添加到指定生活方式中
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] – Adds xp to the given lifestyle 将xp添加到指定生活方式中
switchlanguage [language name] – Reload localization files and switch language 重新加载本地化文件并切换语言
reload [file name] – Reloads assets 重新载入assets文件
time – What time is it? 现在是几点?
minidump [file path] – Creates a minidump 创建一个小型转储
crash – Cause the application to crash 导致应用程序崩溃
debug_mode – Toggles debug mode 切换调试模式
release_mode – Toggles release mode 切换释放模式
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] – Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window 创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window
GUI.ClearWidgets – Clear dummy widget 清除虚拟小部件
helplog – Print out all console commands to game.log file. 在game.log文件中显示所有控制台命令。
help [command name] – Print out all console commands or a specific command description. 显示所有控制台命令或特定的命令描述。
helphelp – Double Rainbow help. 双彩虹协助。
version – Prints the version to the console and the game log. 在控制台和游戏日志中显示版本。
tick_day [number of days] – Ticks any number of days 勾选任意天数
statistics – Logs statistics 日志统计
load [file name] – Load gamestate from savegame on disk 从磁盘上的savegame加载gamestate
test_save – Check save and load persistence 检查存档和读档持久性
save [file name] – Saves current gamestate to disk 将当前的游戏状态保存到磁盘
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] – Recalculates modifiers 重新计算修改器
effect [{effect script}] – Execute effect 执行效果
run [{effect file}] – Execute effect file in /run 在/run中执行效果文件
trigger [{trigger script}] – Test trigger script 测试触发脚本
chat [Message] – Send chat message 发送聊天消息
play [Character ID] – Change played character 更改扮演的角色
observe(ob) – Start observing the game 开始观看比赛
hello [Character ID] – Show a character 显示角色
hello_history [Scripted history character ID] – Show a character from history 显示历史人物
show_title [Title tag] – Show a title 显示头衔
find_title [Title name] – Find a title 查找头衔
select_province [Province Id] – Select a province 选择一个省
change_culture [province id] [culture] – Change culture of a county 改变一个县的文化
merge_culture [from culture] [to culture] – Merge all counties of one culture into another culture 将同一种文化的所有县合并为一种新文化
gold(cash,dough) [Amount] – Add gold 增加黄金
add_piety(piety) [Amount] – Add piety 增加虔诚
add_prestige(prestige) [Amount] – Add prestige 增加声望
give_title(gt) [Title] [Character ID (optional, the player by default)] – Gives the title to the specified character 将头衔赋予指定角色
add_claim(ac) [Character ID (optional, the player by default)] [Title] – Gives the character a claim on the title 宣布该角色获得该头衔
age() [Age] [Character ID] – Adds age to the current age 在当前年龄基础上增加年龄
historical_id(hist) [Character ID] – Shows the historical id of a character 显示角色的历史ID
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] – Adds trait to a character 为角色添加特质
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] – Sets the sexuality of a character 设置角色的性别
secret_info(si) [character ID (optional)] – Shows all info about all secrets that the character is involved in 显示有关角色所涉及的所有秘密的所有信息
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] – Removes trait from a character 移除角色的特质
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] – Make a character pregnant 使角色怀孕
redraw_coa – Redraw coat of arms 重绘纹章
yesmen(yesman,debug_yesmen,ym) – AI will always say yes to everything within a day 一天之内AI会肯定所有事件
nomen(noman,debug_nomen,nm) – AI will always say no to everything within a day 一天之内AI会否定所有事件
watch(ww) – Enables watch windows 启用监视窗口
aiwatch – Enables ai watch windows 启用AI监视窗口
ai_war_coordinator_watch – Enables AI war coordinator watch window 启用AI战争协调员监视窗口
loading_screen(ls) – Stays on the next load screen 停留在下一个加载屏幕上
error – Show errors in log 在日志中显示错误
test_message [type] [char_id/title_key/goto province_id] – Test sending a message 测试发送消息
gamelog – Show game log 显示游戏日志
know_schemes – Discovers all schemes target to the player 发现所有针对该玩家的阴谋
end_schemes – Ends all schemes target to the player 结束所有针对该玩家的阴谋
scripted_tests [pattern (optional)] – Run scripted tests 运行脚本测试
force_oos – Force OoS 强制OoS
event_queue – Print event queue debug 显示事件队列调试
event_counts – Print event debug counts 显示事件调试计数
spawn_combat_army [scenario] [combat side] – Spawns attacking or defending side of a combat scenario 生成战斗场景中的攻击或防御方
combat [scenario] – Test a scripted combat scenario 测试脚本化的战斗场景
combat_test [scenario] [iterations] – Test a scripted combat scenario 测试脚本化的战斗场景
charinfo – Toggles the visibility of the character debug info. 切换角色调试信息的可见性。
print_randomlog – Prints the current randomlog. 显示当前的随机日志。
oos_dump – Dumps OOS info. 转储OOS信息。
output_terrain – Outputs province terrain file. 输出行省地形文件。
tick_development [Number of ticks] – Tick the spreading of development for X ticks 勾选展开X刻度延展
players – Lists all players on server 列出服务器上的所有玩家
kick [Player name] – Kicks a player with the given name 踢出指定名字的玩家
add_relation [relation name] [char01] [char02] – Adds a scripted relation 添加脚本化关系
remove_relation [relation name] [char01] [char02] – Removes a scripted relation 删除脚本化关系
add_stress [stress] [character id (optional)] – Add the value to existing stress 增加现有压力值
simulate_child_skills [age] [character id (optional)] [iterations] – Zeroes all base skills and simulate growth to a specific age of character (will change age) 将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)
set_stress [stress] [character id (optional)] – Change stress to the value 将压力更改为该值
add_dread [dread] [character id (optional)] – Add the value to existing dread 将值添加至现有恐惧
set_dread [dread] [character id (optional)] – Change dread to the value 将恐惧更改为该值
set_focus [focus] ]character] – Set a focus for the character 为角色设定焦点
add_maa [MAA type] [character] [banner_index] – Add an men-at-arms regiment to the character 为角色添加一个被甲武士团
clear(clr) – Clear console. 清除控制台。
recalculate_succession [Character ID] – Recalculates the succession of a character 重新计算角色的继承
AI.Enable [Character ID] – Enables the AI of a character 启用角色的AI
AI.Disable [Character ID] – Disables the AI of a character 禁用角色的AI
set_diplomacy [value] [character (optional)] – Sets the diplomacy of a character 设定角色的外交
set_martial [value] [character (optional)] – Sets the martial of a character 设置角色的武术
set_stewardship [value] [character (optional)] – Sets the stewardship of a character 设置角色的管理
set_intrigue [value] [character (optional)] – Sets the intrigue of a character 设置角色的谋略
set_learning [value] [character (optional)] – Sets the learning of a character 设定角色的学问
set_prowess [value] [character (optional)] – Sets the prowess of a character 设置角色的勇猛
change_diplomacy [value] [character (optional)] – Changes the diplomacy of a character 改变角色的外交
change_martial [value] [character (optional)] – Changes the martial of a character 改变角色的武术
change_stewardship [value] [character (optional)] – Changes the stewardship of a character 更改角色的管理
change_intrigue [value] [character (optional)] – Changes the intrigue of a character 改变角色的谋略
change_learning [value] [character (optional)] – Changes the learning of a character 改变角色的学问
change_prowess [value] [character (optional)] – Changes the prowess of a character 改变角色的勇猛
clear_traits [character (optional)] – Removes all the traits of a character 删除角色的所有特质
clear_character_modifiers [character (optional)] – Removes all the modifiers of a character 删除角色的所有修改器
set_nick(set_nickname) [nick_key] [character (optional)] – Sets the specified nickname to a character 为角色设置指定绰号
remove_nick(remove_nickname) [character (optional)] – Removes the nickname of a character 删除角色的绰号
timer – Prints out debug timing info 显示调试计时信息
timer_start – Starts debug timing 开始调试计时
timer_restart – Restarts (resets and starts) debug timing 重新启动(重置并启动)调试计时
timer_reset – Resets debug timing 重置调试计时
timer_stop – Stops debug timing 停止调试计时
timer_dump – Dumps debug timing info 转储调试计时信息
Ct – Puts timer info in clipboard 将计时器信息放入剪贴板
instabuild(quickbuild) – Players build things instantly 玩家立即建造
verify_ai_path – Verify an AI unit’s path 验证AI单位路径
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