《十字军之王3》是一款上手难度较大的策略游戏,通过使用控制台秘籍可以大大降低游戏难度。下面请看由“wangjuehh”带来的《十字军之王3》控制台秘籍整理,一起来看看吧。
常用秘籍
Quick Imprison
Make hate me
Make love me
Take Title and Vassals
Add to court
Give Secrets to court
Set up Secrets in entire Realm
Add Weak Hook
Add Strong Hook
Add Character Weight
Remove Character Weight
Make like me
Make dislike me
Make Lover
Make Rival
Make Friend
Learn Secrets
Expose known Secrets
Take Title
Get Claim
Launch natural Crusade
Start Great Holy War
其他秘籍
秘籍 | 功能 |
tutorial.enable [gamestate/global/all (default: global)] – Enable the tutorial | 开启教程 |
tutorial.disable [gamestate/global/all (default: global)] – Disable the tutorial | 关闭教程 |
tutorial.debugwindow – Shows the tutorial debug window | 显示教程调试窗口 |
event [eventid] [character] – Trigger an event for a character | 为角色触发事件 |
debug_event [eventid] [character] – Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. | 为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。 |
test_event [eventid] [character] – Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. | 评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。 |
discover_innovation(add_innovation) – Discover an innovation for a character’s culture | 探索角色文化的创新 |
discover_fascination(add_fascination) [character (optional)] – Discover the innovation that is the current fascination for a character’s culture | 探索当前对角色文化着迷的创新 |
join_era(unlock_era) [era] [character (optional)] – Join a certain era (and all previous ones) | 加入一个时代(以及之前的所有时代) |
discover_era [era (optional, default is current era)] [character (optional)] – Discover all innovations of a certain era (and the era itself) | 发现一个时代(以及时代本身)的所有创新 |
discover_all_eras [character (optional)] – Discover all eras and all innovations | 探索所有时代和所有创新 |
set_faith [faith] [character (optional)] – Sets the faith of a character | 设定角色的信仰 |
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] – Adds prestige to the given dynasty | 在所处的朝代中提升声望 |
gain_all_dynasty_perks [character (optional)] – Gives a dynasty (currently played character’s dynasty by default) all perks | 赋予王朝所有特权(默认为当前所扮演角色的王朝) |
log_missing_game_concept_loc – Logs all game concepts that have not had their loc key defined | 记录所有尚未定义loc键的游戏概念 |
kill(die) [character (optional)] – Kill a character (currently played character by default) | 杀死一名角色(默认为当前扮演角色) |
gain_all_perks [character (optional)] – Gives a character (currently played character by default) all perks | 赋予一名角色所有特权(默认为当前扮演角色) |
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk | 赋予一名角色一项特权(默认为当前扮演角色) |
instant_birth – Toggles if children should be born instantly or as normal | 开/关是否要立即或正常生育子女 |
AI.declare_war [character(optional)] – Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like | 使AI宣战(根据正常权重),绕过所有步调检查等 |
generate_cadet_coa [character (optional)] – Generate a CoA for this character as if they were a cadet of their dynasty | 为此角色生成一个CoA,将其视为王朝替补 |
add_doctrine [doctrine] [faith(optional)] – Adds a given doctrine to a faith | 在一种信仰中加入一项教义 |
remove_doctrine [doctrine] [faith(optional)] – Removes a given doctrine from a faith | 从一种信仰中移除一项教义 |
add_realm_law [law] [character(optional)] – Adds a realm law | 增加一项领域法 |
add_realm_law_skip_effects [law] [character(optional)] – Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law | 增加一项领域法,跳过成本和效果,以及当前法律的废除效果 |
set_culture [culture] [character(optional)] – Sets the culture of a character | 设定角色的文化 |
change_fervor [amount(optional)] [faith(optional)] – Changes the fervor of a faith | 改变信仰的热情 |
add_secret [type] [target(optional)] [character(optional)] – Gives a character (currently played character by default) a specific secret | 向角色透露一项机密(默认为当前扮演角色) |
change_development_level [amount] [province_id(optional)] – Changes the development level of a county, defaults to capital | 更改一个县的发展水平,默认为首都 |
faction_spawn [faction_type] – Spawns a faction of the specified type | 产生指定类型的派系 |
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type | 设置指定类型的首个派系的不满 |
faction_demand [faction_type] – The first faction of the specified type sends its demand | 指定类型的首个派系发出其需求 |
dump_pool_stats – Dump statistics about the pool to ‘logs/pool_stats.csv’ | 将该池有关的统计信息转存至’logs/pool_stats.csv’ |
dump_character_creation_stats – Dump statistics about the pool to ‘logs/character_creation_stats.csv’ | 将该池有关的统计信息转存至’logs/character_creation_stats.csv’ |
fast_tick – Faster ticking (lower frame rate) | 每天加快(帧率降低) |
instamove(quickmove) – units move one province each day | 一个省的单位移动 |
supress_messages – Toggle if all messages (toasts/notifications) should be suppressed | 开/关是否要屏蔽所有消息(提示/通知) |
force_save_compression – Toggle if saves should be compressed | 开/关是否要压缩存档 |
dump_bookmark_portraits – Writes portrait data for all bookmark characters at current date | 为当前日期的所有书签字符写入人像数据 |
print_ai_timings – Prints profiling data about ai | 显示关于ai的分析数据 |
Portrait.ClearCache – Clears the portrait cache. Forces all portraits to refresh | 清除人像缓存。强制所有人像刷新 |
portrait_editor(pe) – Open the portrait editor | 打开人像编辑器 |
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position | 在光标位置生成指定实体 |
clearspawnedentities – Clears entities spawned with spawnentity command | 清除使用spawnentity命令生成的实体 |
MapObjects.GenerateGameLocators [type] ]filename (optional)] – Generates locators for the game’s map objects | 为游戏的地图对象生成定位器 |
MapObjects.Debug – Prints out map object debug information | 显示地图对象调试信息 |
Camera.Debug – Prints out camera debug information | 显示相机调试信息 |
Camera.Save – Save camera position | 保存相机位置 |
Camera.Load – Load camera position | 加载相机位置 |
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] – Save a.jpg of the map with a specific color mode | 使用特定的颜色模式保存地图的 |
Adjacencies.Rebuild – Rebuild all adjacencies | 重建所有邻接关系 |
spawnline [line name] [start position ‘x,y,z’ (no spaces)] [end position x,y,z (no spaces)]> – Spawns specified line between 2 positions | 在2个位置之间生成指定的行 |
clearlines – Clear lines | 清除行 |
SplineNetwork.GenerateAssets – Undefined | 未定义 |
shader_debug – Undefined | 未定义 |
compoundnodeeditor – Compound Node Editor | 复合节点编辑器 |
particleeditor – Particle Node Editor | 粒子节点编辑器 |
script_docs(script_documentation) – Prints script documentation | 显示脚本文档 |
settings – Spawns a settings GUI | 生成设置GUI |
screenshot – Take screenshot | 屏幕截图 |
tweak – Spawns a tweaker GUI | 生成系统优化GUI |
textureviewer – Texture Viewer | 纹理查看器 |
texturelist – Texture List | 纹理列表 |
tools.skins – Skin Editor | 皮肤编辑器 |
3dstats – Toggles 3D Stats | 开/关3D统计 |
audio.list_events – List audio event | 列出音频事件 |
audio.play_event [Audio event] – Play audio event | 播放音频事件 |
audio.cpu_info – Shows current cpu usage | 显示当前的CPU使用情况 |
vsync – Toggle main swapchains vsync | 切换主交换链垂直同步 |
gfx.reloadtexture – Reload textures | 重新加载纹理 |
rendertype – Reports what render backend is used | 报告所使用的渲染后端 |
Threading.TaskThreadCount [The number of task threads] – Set or get the number of task threads | 设置或获取任务线程数 |
CrashReporter.SimulateCrash – Simulates a crash (resulting in the game exiting). | 模拟崩溃(会导致游戏退出)。 |
CrashReporter.DeleteCrashData – Delete local crash dumps older than X days. | 删除X天前的本地崩溃转储。 |
gfx.skin – Select active gfx skin | 选择现存gfx皮肤 |
Dockables.Create [Dockable name] – Create dockable | 创建可停靠 |
Dockables.CreateLayout [Dockable layout name] – Create dockable layout | 创建可停靠布局 |
gui_editor – Spawns gui editor | 生成GUI编辑器 |
DumpDataTypes – Dumps the registered data types | 转储已注册的数据类型 |
map_editor – Toggle map editor | 开/关地图编辑器 |
Music.StopTrack – Stops the currently playing track | 停止当前播放的曲目 |
Music.Weight – Shows or sets the current weight of the music system | 显示或设置音乐系统的当前权重 |
Music.PlayTrack [track name] – Plays the specified track | 播放指定的曲目 |
Music.Reset – Resets the music system | 重置音乐系统 |
Debug.Achievements.ResetAll – Locks all achievements again | 再次锁定所有成就 |
explorer – Shows an object explorer window | 显示一个对象浏览器窗口 |
add_lifestyle_xp_all [amount(optional)] [character(optional)] – Adds xp all lifestyle | 将xp添加到所有生活方式中 |
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle | 将xp添加到指定生活方式中 |
add_martial_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle | 将xp添加到指定生活方式中 |
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle | 将xp添加到指定生活方式中 |
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] – Adds xp to the given lifestyle | 将xp添加到指定生活方式中 |
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] – Adds xp to the given lifestyle | 将xp添加到指定生活方式中 |
switchlanguage [language name] – Reload localization files and switch language | 重新加载本地化文件并切换语言 |
reload [file name] – Reloads assets | 重新载入assets文件 |
time – What time is it? | 现在是几点? |
minidump [file path] – Creates a minidump | 创建一个小型转储 |
crash – Cause the application to crash | 导致应用程序崩溃 |
debug_mode – Toggles debug mode | 切换调试模式 |
release_mode – Toggles release mode | 切换释放模式 |
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] – Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window | 创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window |
GUI.ClearWidgets – Clear dummy widget | 清除虚拟小部件 |
helplog – Print out all console commands to game.log file. | 在game.log文件中显示所有控制台命令。 |
help [command name] – Print out all console commands or a specific command description. | 显示所有控制台命令或特定的命令描述。 |
helphelp – Double Rainbow help. | 双彩虹协助。 |
version – Prints the version to the console and the game log. | 在控制台和游戏日志中显示版本。 |
tick_day [number of days] – Ticks any number of days | 勾选任意天数 |
statistics – Logs statistics | 日志统计 |
load [file name] – Load gamestate from savegame on disk | 从磁盘上的savegame加载gamestate |
test_save – Check save and load persistence | 检查存档和读档持久性 |
save [file name] – Saves current gamestate to disk | 将当前的游戏状态保存到磁盘 |
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] – Recalculates modifiers | 重新计算修改器 |
effect [{effect script}] – Execute effect | 执行效果 |
run [{effect file}] – Execute effect file in /run | 在/run中执行效果文件 |
trigger [{trigger script}] – Test trigger script | 测试触发脚本 |
chat [Message] – Send chat message | 发送聊天消息 |
play [Character ID] – Change played character | 更改扮演的角色 |
observe(ob) – Start observing the game | 开始观看比赛 |
hello [Character ID] – Show a character | 显示角色 |
hello_history [Scripted history character ID] – Show a character from history | 显示历史人物 |
show_title [Title tag] – Show a title | 显示头衔 |
find_title [Title name] – Find a title | 查找头衔 |
select_province [Province Id] – Select a province | 选择一个省 |
change_culture [province id] [culture] – Change culture of a county | 改变一个县的文化 |
merge_culture [from culture] [to culture] – Merge all counties of one culture into another culture | 将同一种文化的所有县合并为一种新文化 |
gold(cash,dough) [Amount] – Add gold | 增加黄金 |
add_piety(piety) [Amount] – Add piety | 增加虔诚 |
add_prestige(prestige) [Amount] – Add prestige | 增加声望 |
give_title(gt) [Title] [Character ID (optional, the player by default)] – Gives the title to the specified character | 将头衔赋予指定角色 |
add_claim(ac) [Character ID (optional, the player by default)] [Title] – Gives the character a claim on the title | 宣布该角色获得该头衔 |
age() [Age] [Character ID] – Adds age to the current age | 在当前年龄基础上增加年龄 |
historical_id(hist) [Character ID] – Shows the historical id of a character | 显示角色的历史ID |
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] – Adds trait to a character | 为角色添加特质 |
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] – Sets the sexuality of a character | 设置角色的性别 |
secret_info(si) [character ID (optional)] – Shows all info about all secrets that the character is involved in | 显示有关角色所涉及的所有秘密的所有信息 |
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] – Removes trait from a character | 移除角色的特质 |
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] – Make a character pregnant | 使角色怀孕 |
redraw_coa – Redraw coat of arms | 重绘纹章 |
yesmen(yesman,debug_yesmen,ym) – AI will always say yes to everything within a day | 一天之内AI会肯定所有事件 |
nomen(noman,debug_nomen,nm) – AI will always say no to everything within a day | 一天之内AI会否定所有事件 |
watch(ww) – Enables watch windows | 启用监视窗口 |
aiwatch – Enables ai watch windows | 启用AI监视窗口 |
ai_war_coordinator_watch – Enables AI war coordinator watch window | 启用AI战争协调员监视窗口 |
loading_screen(ls) – Stays on the next load screen | 停留在下一个加载屏幕上 |
error – Show errors in log | 在日志中显示错误 |
test_message [type] [char_id/title_key/goto province_id] – Test sending a message | 测试发送消息 |
gamelog – Show game log | 显示游戏日志 |
know_schemes – Discovers all schemes target to the player | 发现所有针对该玩家的阴谋 |
end_schemes – Ends all schemes target to the player | 结束所有针对该玩家的阴谋 |
scripted_tests [pattern (optional)] – Run scripted tests | 运行脚本测试 |
force_oos – Force OoS | 强制OoS |
event_queue – Print event queue debug | 显示事件队列调试 |
event_counts – Print event debug counts | 显示事件调试计数 |
spawn_combat_army [scenario] [combat side] – Spawns attacking or defending side of a combat scenario | 生成战斗场景中的攻击或防御方 |
combat [scenario] – Test a scripted combat scenario | 测试脚本化的战斗场景 |
combat_test [scenario] [iterations] – Test a scripted combat scenario | 测试脚本化的战斗场景 |
charinfo – Toggles the visibility of the character debug info. | 切换角色调试信息的可见性。 |
print_randomlog – Prints the current randomlog. | 显示当前的随机日志。 |
oos_dump – Dumps OOS info. | 转储OOS信息。 |
output_terrain – Outputs province terrain file. | 输出行省地形文件。 |
tick_development [Number of ticks] – Tick the spreading of development for X ticks | 勾选展开X刻度延展 |
players – Lists all players on server | 列出服务器上的所有玩家 |
kick [Player name] – Kicks a player with the given name | 踢出指定名字的玩家 |
add_relation [relation name] [char01] [char02] – Adds a scripted relation | 添加脚本化关系 |
remove_relation [relation name] [char01] [char02] – Removes a scripted relation | 删除脚本化关系 |
add_stress [stress] [character id (optional)] – Add the value to existing stress | 增加现有压力值 |
simulate_child_skills [age] [character id (optional)] [iterations] – Zeroes all base skills and simulate growth to a specific age of character (will change age) | 将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄) |
set_stress [stress] [character id (optional)] – Change stress to the value | 将压力更改为该值 |
add_dread [dread] [character id (optional)] – Add the value to existing dread | 将值添加至现有恐惧 |
set_dread [dread] [character id (optional)] – Change dread to the value | 将恐惧更改为该值 |
set_focus [focus] ]character] – Set a focus for the character | 为角色设定焦点 |
add_maa [MAA type] [character] [banner_index] – Add an men-at-arms regiment to the character | 为角色添加一个被甲武士团 |
clear(clr) – Clear console. | 清除控制台。 |
recalculate_succession [Character ID] – Recalculates the succession of a character | 重新计算角色的继承 |
AI.Enable [Character ID] – Enables the AI of a character | 启用角色的AI |
AI.Disable [Character ID] – Disables the AI of a character | 禁用角色的AI |
set_diplomacy [value] [character (optional)] – Sets the diplomacy of a character | 设定角色的外交 |
set_martial [value] [character (optional)] – Sets the martial of a character | 设置角色的武术 |
set_stewardship [value] [character (optional)] – Sets the stewardship of a character | 设置角色的管理 |
set_intrigue [value] [character (optional)] – Sets the intrigue of a character | 设置角色的谋略 |
set_learning [value] [character (optional)] – Sets the learning of a character | 设定角色的学问 |
set_prowess [value] [character (optional)] – Sets the prowess of a character | 设置角色的勇猛 |
change_diplomacy [value] [character (optional)] – Changes the diplomacy of a character | 改变角色的外交 |
change_martial [value] [character (optional)] – Changes the martial of a character | 改变角色的武术 |
change_stewardship [value] [character (optional)] – Changes the stewardship of a character | 更改角色的管理 |
change_intrigue [value] [character (optional)] – Changes the intrigue of a character | 改变角色的谋略 |
change_learning [value] [character (optional)] – Changes the learning of a character | 改变角色的学问 |
change_prowess [value] [character (optional)] – Changes the prowess of a character | 改变角色的勇猛 |
clear_traits [character (optional)] – Removes all the traits of a character | 删除角色的所有特质 |
clear_character_modifiers [character (optional)] – Removes all the modifiers of a character | 删除角色的所有修改器 |
set_nick(set_nickname) [nick_key] [character (optional)] – Sets the specified nickname to a character | 为角色设置指定绰号 |
remove_nick(remove_nickname) [character (optional)] – Removes the nickname of a character | 删除角色的绰号 |
timer – Prints out debug timing info | 显示调试计时信息 |
timer_start – Starts debug timing | 开始调试计时 |
timer_restart – Restarts (resets and starts) debug timing | 重新启动(重置并启动)调试计时 |
timer_reset – Resets debug timing | 重置调试计时 |
timer_stop – Stops debug timing | 停止调试计时 |
timer_dump – Dumps debug timing info | 转储调试计时信息 |
Ct – Puts timer info in clipboard | 将计时器信息放入剪贴板 |
instabuild(quickbuild) – Players build things instantly | 玩家立即建造 |
verify_ai_path – Verify an AI unit’s path | 验证AI单位路径 |
《十字军之王3》精华文章推荐 | |||
新手玩法教学 | 宗教系统介绍 | 自创信仰介绍 | 王朝遗产效果 |
控制台打开方法 | 实用控制台代码 | 特性代码一览 | 开局代码修改 |
最新评论