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import java.awt.Font;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Arrays;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class ShootGame extends JPanel {
public static final int WIDTH = 400 ;
public static final int HEIGHT = 654 ;
/** 游戏的当前状态: START RUNNING PAUSE GAME_OVER */
private int state;
private static final int START = 0 ;
private static final int RUNNING = 1 ;
private static final int PAUSE = 2 ;
private static final int GAME_OVER = 3 ;
private int score = 0 ;
private Timer timer;
private int intervel = 1000 / 100 ;
public static BufferedImage background;
public static BufferedImage start;
public static BufferedImage airplane;
public static BufferedImage bee;
public static BufferedImage bullet;
public static BufferedImage hero0;
public static BufferedImage hero1;
public static BufferedImage pause;
public static BufferedImage gameover;
private FlyingObject[] flyings = {};
private Bullet[] bullets = {};
private Hero hero = new Hero();
static {
try {
background = ImageIO.read(ShootGame. class
.getResource( "background.png" ));
start = ImageIO.read(ShootGame. class .getResource( "start.png" ));
airplane = ImageIO
.read(ShootGame. class .getResource( "airplane.png" ));
bee = ImageIO.read(ShootGame. class .getResource( "bee.png" ));
bullet = ImageIO.read(ShootGame. class .getResource( "bullet.png" ));
hero0 = ImageIO.read(ShootGame. class .getResource( "hero0.png" ));
hero1 = ImageIO.read(ShootGame. class .getResource( "hero1.png" ));
pause = ImageIO.read(ShootGame. class .getResource( "pause.png" ));
gameover = ImageIO
.read(ShootGame. class .getResource( "gameover.png" ));
} catch (Exception e) {
e.printStackTrace();
}
}
/** 画 */
@Override
public void paint(Graphics g) {
g.drawImage(background, 0 , 0 , null );
paintHero(g);
paintBullets(g);
paintFlyingObjects(g);
paintScore(g);
paintState(g);
}
/** 画英雄机 */
public void paintHero(Graphics g) {
g.drawImage(hero.getImage(), hero.getX(), hero.getY(), null );
}
/** 画子弹 */
public void paintBullets(Graphics g) {
for ( int i = 0 ; i < bullets.length; i++) {
Bullet b = bullets[i];
g.drawImage(b.getImage(), b.getX() - b.getWidth() / 2 , b.getY(),
null );
}
}
/** 画飞行物 */
public void paintFlyingObjects(Graphics g) {
for ( int i = 0 ; i < flyings.length; i++) {
FlyingObject f = flyings[i];
g.drawImage(f.getImage(), f.getX(), f.getY(), null );
}
}
/** 画分数 */
public void paintScore(Graphics g) {
int x = 10 ;
int y = 25 ;
Font font = new Font(Font.SANS_SERIF, Font.BOLD, 22 );
g.setColor( new Color( 0xFF0000 ));
g.setFont(font);
g.drawString( "SCORE:" + score, x, y);
y=y+ 20 ;
g.drawString( "LIFE:" + hero.getLife(), x, y);
}
/** 画游戏状态 */
public void paintState(Graphics g) {
switch (state) {
case START:
g.drawImage(start, 0 , 0 , null );
break ;
case PAUSE:
g.drawImage(pause, 0 , 0 , null );
break ;
case GAME_OVER:
g.drawImage(gameover, 0 , 0 , null );
break ;
}
}
public static void main(String[] args) {
JFrame frame = new JFrame( "Fly" );
ShootGame game = new ShootGame();
frame.add(game);
frame.setSize(WIDTH, HEIGHT);
frame.setAlwaysOnTop( true );
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setIconImage( new ImageIcon( "images/icon.jpg" ).getImage());
frame.setLocationRelativeTo( null );
frame.setVisible( true );
game.action();
}
/** 启动执行代码 */
public void action() {
MouseAdapter l = new MouseAdapter() {
@Override
public void mouseMoved(MouseEvent e) {
if (state == RUNNING) {
int x = e.getX();
int y = e.getY();
hero.moveTo(x, y);
}
}
@Override
public void mouseEntered(MouseEvent e) {
if (state == PAUSE) {
state = RUNNING;
}
}
@Override
public void mouseExited(MouseEvent e) {
if (state == RUNNING) {
state = PAUSE;
}
}
@Override
public void mouseClicked(MouseEvent e) {
switch (state) {
case START:
state = RUNNING;
break ;
case GAME_OVER:
flyings = new FlyingObject[ 0 ];
bullets = new Bullet[ 0 ];
hero = new Hero();
score = 0 ;
state = START;
break ;
}
}
};
this .addMouseListener(l);
this .addMouseMotionListener(l);
timer = new Timer();
timer.schedule( new TimerTask() {
@Override
public void run() {
if (state == RUNNING) {
enterAction();
stepAction();
shootAction();
bangAction();
outOfBoundsAction();
checkGameOverAction();
}
repaint();
}
}, intervel, intervel);
}
int flyEnteredIndex = 0 ;
/** 飞行物入场 */
public void enterAction() {
flyEnteredIndex++;
if (flyEnteredIndex % 40 == 0 ) {
FlyingObject obj = nextOne();
flyings = Arrays.copyOf(flyings, flyings.length + 1 );
flyings[flyings.length - 1 ] = obj;
}
}
/** 走一步 */
public void stepAction() {
for ( int i = 0 ; i < flyings.length; i++) {
FlyingObject f = flyings[i];
f.step();
}
for ( int i = 0 ; i < bullets.length; i++) {
Bullet b = bullets[i];
b.step();
}
hero.step();
}
/** 飞行物走一步 */
public void flyingStepAction() {
for ( int i = 0 ; i < flyings.length; i++) {
FlyingObject f = flyings[i];
f.step();
}
}
int shootIndex = 0 ;
/** 射击 */
public void shootAction() {
shootIndex++;
if (shootIndex % 30 == 0 ) {
Bullet[] bs = hero.shoot();
bullets = Arrays.copyOf(bullets, bullets.length + bs.length);
System.arraycopy(bs, 0 , bullets, bullets.length - bs.length,
bs.length);
}
}
/** 子弹与飞行物碰撞检测 */
public void bangAction() {
for ( int i = 0 ; i < bullets.length; i++) {
Bullet b = bullets[i];
bang(b);
}
}
/** 删除越界飞行物及子弹 */
public void outOfBoundsAction() {
int index = 0 ;
FlyingObject[] flyingLives = new FlyingObject[flyings.length];
for ( int i = 0 ; i < flyings.length; i++) {
FlyingObject f = flyings[i];
if (!f.outOfBounds()) {
flyingLives[index++] = f;
}
}
flyings = Arrays.copyOf(flyingLives, index);
index = 0 ;
Bullet[] bulletLives = new Bullet[bullets.length];
for ( int i = 0 ; i < bullets.length; i++) {
Bullet b = bullets[i];
if (!b.outOfBounds()) {
bulletLives[index++] = b;
}
}
bullets = Arrays.copyOf(bulletLives, index);
}
/** 检查游戏结束 */
public void checkGameOverAction() {
if (isGameOver()== true ) {
state = GAME_OVER;
}
}
/** 检查游戏是否结束 */
public boolean isGameOver() {
for ( int i = 0 ; i < flyings.length; i++) {
int index = - 1 ;
FlyingObject obj = flyings[i];
if (hero.hit(obj)) {
hero.subtractLife();
hero.setDoubleFire( 0 );
index = i;
}
if (index != - 1 ) {
FlyingObject t = flyings[index];
flyings[index] = flyings[flyings.length - 1 ];
flyings[flyings.length - 1 ] = t;
flyings = Arrays.copyOf(flyings, flyings.length - 1 );
}
}
return hero.getLife() <= 0 ;
}
/** 子弹和飞行物之间的碰撞检查 */
public void bang(Bullet bullet) {
int index = - 1 ;
for ( int i = 0 ; i < flyings.length; i++) {
FlyingObject obj = flyings[i];
if (obj.shootBy(bullet)) {
index = i;
break ;
}
}
if (index != - 1 ) {
FlyingObject one = flyings[index];
FlyingObject temp = flyings[index];
flyings[index] = flyings[flyings.length - 1 ];
flyings[flyings.length - 1 ] = temp;
flyings = Arrays.copyOf(flyings, flyings.length - 1 );
if (one instanceof Enemy) {
Enemy e = (Enemy) one;
score += e.getScore();
} else {
Award a = (Award) one;
int type = a.getType();
switch (type) {
case Award.DOUBLE_FIRE:
hero.addDoubleFire();
break ;
case Award.LIFE:
hero.addLife();
break ;
}
}
}
}
/**
* 随机生成飞行物
*
* @return 飞行物对象
*/
public static FlyingObject nextOne() {
Random random = new Random();
int type = random.nextInt( 20 );
if (type < 4 ) {
return new Bee();
} else {
return new Airplane();
}
}
}
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