两个世界全秘籍
游戏秘籍
游戏中按 ~ 开启控制台,输入 TwoWorldsCheats 1 开启秘籍模式,然后再输入以下秘籍,回车确认可得到对应效果:
注:秘籍中的 # 代表数字,注意替换。
秘籍 | 作用 |
---|---|
AddGold # | 增加金钱 |
AddExperiencePoints # | 增加经验点 |
AddParamPoints # | 增加参数点 |
AddSkillPoints # | 增加技能点 |
ec.dbg levelup | 升级 |
ec.dbg addskillpoints | 增加技能点 |
ec.dbg skills | 所有技能 |
PhysX.Door.RemoveAll 1 | 穿墙模式(在v1.3以前版本前有效) |
physx.char.jumpheight 150 | 跳的更高(在v1.3以前版本前有效) |
physx.char.speed 50 | 跑得更快(在v1.3以前版本前有效) |
Create Teleport_Activator | 获得传送器 |
Create Lockpick | 获得开锁工具 |
Create 物品名 | 获得指定物品 |
BonusCode 代码 | 获得奖励物品 |
Jump2 | 传送到鼠标所在区域 |
ResetFog | 显示全部地图 |
ec.SetDayLength [day length] [sunrise] [sunset] | 设置一天长度,默认 “60 60 205” |
GameRate | 改变游戏速度 |
Engine.Shadows [0 or 1] | 阴影 |
奖励物品:
秘籍 | 作用 |
---|---|
BonusCode 9447-1204-8639-0832 | 天堂之怒 |
BonusCode 9144-3879-7593-9224 | 命运之矛 |
BonusCode 9470-4690-1542-1152 | 战神火之剑(Aziraal) |
BonusCode 9728-1349-2105-2168 | 黑暗护甲 |
BonusCode 9470-6557-8820-9563 | Yatolen之盾 |
物品列表:
配合秘籍 Create 物品名 使用:
altar_01 | barrel_01 | bed_01 | bench_01 |
boat_01 | bones_01 | bones_02 | bones_03 |
bones_04 | bones_05 | bones_06 | bridge_04_01 |
bridge_04_02 | bridge_04_03 | bridge_04_04 | butterfly_01 |
campobj_01 | campobj_02 | campobj_03 | campobj_04 |
campobj_05 | campobj_06 | campobj_07 | campobj_08 |
campobj_09 | campobj_10 | catapult_01 | caveobj_01 |
caveobj_02 | caveobj_03 | caveobj_04 | caveobj_05 |
caveobj_06 | caveobj_07 | caveobj_08 | caveobj_09 |
caveobj_10 | caveobj_11 | caveobj_12 | caveobj_13 |
caveobj_14 | caveobj_15 | caveobj_16 ? | caveobj_17 |
caveobj_18 | caveobj_19 | caveobj_20 | chair_01 |
chest_01_1 | chest_02_1 | chest_02_2 | chest_03_1 |
chest_04_1 | crate_01 | door _02_1 | door_01_1 |
dragonnest_01 | dragonnest_02 | dragonnest_03 | en_bamboo_01 |
en_bush_01 | en_bush_02 | en_bush_03 | en_bush_04 |
en_bush_05 | en_bush_06 | en_bush_07 | en_bush_08 |
en_bush_09 | en_bush_10 | en_bush_11 | en_bush_12 |
en_bush_13 | en_stone_02 | en_stone_02_small | en_stone_03 |
en_stone_04 | en_stone_05 | en_tree_01 | en_tree_01_s |
en_tree_02 | en_tree_02_s | en_tree_03 | en_tree_03_s |
en_tree_04 | en_tree_04_s | en_tree_05 | en_tree_05_s |
en_tree_06 | en_tree_06_s | en_tree_07 | en_tree_07_s |
en_tree_08 | en_tree_08_s | en_tree_09 | en_tree_09_s |
en_tree_10 | en_tree_10_s | en_tree_11 | en_tree_11_s |
en_tree_12 | en_tree_12_s | en_tree_13 | en_tree_13_s |
en_tree_14 | en_tree_15 | en_tree_16 | en_tree_17 |
en_tree_18 | en_tree_19 | en_trunk_01 | en_trunk_02 |
fence_01_01 | fence_02_01 | fence_03_01 | fence_04_01 |
fence_05_01 | fence_06_01 | fence_07_01 | fence_08_01 |
fence_09_01 | flag_01 | gallows_01 | gallows_02 |
gallows_03 | gate_01_1 | gate_01_2 | gate_02_1 |
gate_02_2 | gate_03_1 | grave_01 | house_02_01 |
house_02_02 | house_02_03 | house_02_04 | house_02_05 |
house_02_06 | house_02_07 | house_02_08 | house_02_09 |
house_02_10 | house_02_11 | house_04_01 | house_04_02 |
house_04_03 | house_04_04 | house_04_05 | house_04_06 |
house_04_07 | house_04_08 | house_04_09 | house_04_10 |
house_04_11 | house_04_12 | house_04_13 | house_04_14 |
house_04_15 | house_04_16 | house_04_17 | house_04_18 |
house_04_19 | house_06_01 | house_06_02 | house_06_03 |
house_06_04 | house_06_05 | house_06_06 | house_06_07 |
house_06_08 | house_06_09 | house_06_10 | house_06_11 |
house_06_12 | house_08_01 | house_08_02 | house_08_03 |
house_08_04 | house_08_05 | house_08_07 | |
house_08_08 | house_08_09 | hut_02_01 | hut_02_02 |
hut_02_03 | hut_02_04 | hut_02_05 | hut_04_01 |
hut_04_02 | hut_04_03 | hut_04_04 | lamp_01 |
monument_01 | monument_02 | monument_03 | monument_04 |
monument_05 | orctent_01 | painting_01 | roadsign_01 |
rock_01_1 | rock_02_1 | sack_01 | ship_01 |
siegetower_01 | stalls_01_1 | stalls_01_2 | stalls_01_3 |
stalls_01_4 | stalls_01_5 | stalls_01_6 | stalls_02_1 |
stalls_02_2 | stalls_02_3 | stalls_02_4 | stalls_02_5 |
stalls_02_6 | stalls_03_1 | stalls_03_2 | stalls_03_3 |
stalls_03_4 | stalls_03_5 | stalls_03_6 | stalls_04_1 |
stalls_04_2 | stalls_04_3 | stalls_04_4 | stalls_04_5 |
stalls_04_6 | table_01 | target_01 | tent_01 |
torch_01 | tower_01_01 | tower_02_01 | tower_04_01 |
tower_06_01 | tower_07_01 | tower_08_01 | vehicle_01 |
vehicle_02 | vehicle_03 | wall_01_01 | wall_02_01 |
wall_04_01 | wall_06_01 | wall_07_01 | wall_08_01 |
well_01_1 |
无限刷钱法
在两个世界中,被杀光的怪是不会刷新的,但是只要这群怪中还剩一个,那么下次载入地图(出现读盘符号)时候,这群怪都会刷新,并且数目装备随机。加上怪的仇恨距离固定所以无限装备、经验、钱就都不是问题了(前提是花上无限时间)。
推荐做法:
1、找一群匪徒;
2、杀剩最后1个;
3、传送回城倒垃圾(要出现读盘标记,选远点的城市);
4、重复以上过程。
要注意的是。弓箭手在装备不好的时候很危险,尽量先杀。怪的仇恨距离有限, 你跑远了就不追你了。怪的装备和你等级有关,再垃圾的装备合成多了也nb。配合查移动传送石使用的时候,有时你如果把石头放得和匪徒太近会出现刷新后匪徒不主动攻击你的情况(也可能和你等级有关。我在很长时间内都是。)
ps: 个人感觉弓箭是最容易合的,现在刷多了满世界无聊中,慎用慎用。
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